package com.application.race.manage.player.effect.skill;

import com.application.race.manage.player.effect.Effect;
	public class RepairEffect extends Effect
	{
        // public int removeId;
		 public int addBlood=0;
		 public int nowBlood=0;
         public RepairEffect(){
        	 this.effectType=EFFECT_TYPE_REPAIR;
         }

	}
